Embedding assets in Go
One of the things chef-runner can do for you is to install Chef on a machine before provisioning it. This allows you to set up bare servers that have nothing installed but the base operating system. For this feature, chef-runner used to download the Omnibus installer (better known as install.sh
script) to a local folder before copying it to the target machine. There it will be executed to install the Chef version you asked for.
For the latest release of chef-runner, I wanted to change the mechanism a bit. Instead of downloading the installer script from the Internet, I thought it would be better to embed the script and make it part of chef-runner’s source code. I mainly did it for the following reasons:
- Simplicity. The code ends up being simpler. No download logic. No clever caching.
- Transparency. Always use the same script that is checked into version control.
- Speed. Don’t have to download the script again for each project.
On the other hand, I decided to ignore the drawback that you might not benefit from improvements to the installer immediately, simply because Chef Inc. updates the script so rarely.
chef-runner is written in Go. I knew that it is possible to embed assets in Go and this seemed like the perfect opportunity to get familiar with the tooling. Here’s how I ended up doing it using a combination of go-bindata
and go generate
.
go-bindata
go-bindata converts any text or binary file into Go source code, which is useful for embedding data into Go programs. For example, Inspeqtor uses it to embed email templates.
I used go-bindata
to add the Omnibus installer as an asset to chef-runner’s omnibus package, as shown below:
Afterwards I had to adapt chef/omnibus/omnibus.go
to use the asset directly instead of downloading it. Asset data can be accessed via the Asset
function, which is included in the generated assets.go source file. The resulting code ended up looking something similar to what you see here:
That’s really all I had to do as far as embedding is concerned.
go generate
While tools like go-bindata
are valuable on their own, you still need to integrate them into your build process. For this, you might consider using a build tool like Make to glue all pieces together. But wouldn’t it be great if Go itself would provide the ability to automatically generate source code? Well, it does!
Go 1.4 introduces a new command, go generate
, to automate the generation of source code before compilation. The tool works by scanning Go source code for special comments that define commands to run. This way you can declare build instructions in your code, keeping everything together in a nice way.
This is the comment I added to chef-runner’s omnibus
package:
Now, when running go generate
, it will pick up the command and execute go-bindata
with the specified parameters ($GOPACKAGE
will be replaced with the package name, i.e., “omnibus”):
The -x
flag causes go generate
to print commands as they are executed. The one command shown above should look familiar.
As with most Go tools, you can run go generate ./...
to process all packages of your project at once. To learn more about go generate
, consult go help generate
or check out this article on the Go blog.
Caveat
There is one thing you need to be aware of when using go generate
. The tool isn’t integrated with go get
, as one might expect. Because of that, your project will only be “go gettable” if you check in all sources created by go generate
. That’s why I put the mentioned assets.go file under version control.
All in all, embedding assets in Go is straight forward thanks to existing tooling.